I appreciate you chiming in, but in practice, i have definitely not felt they are comparable. I use it on DI guitar all the time, works like a charm! We try to auto-select what makes sense, but you might have to double-check that. On a more general note, Reason has three different pitch/time stretch algorithms depending on the content. The Pitch Edit mode in Reason is designed only for vocals really. There are of course differences in how you use them, and what I think you're getting at is that Melodyne's leagues ahead on content that isn't vocals, but for vocals I'd say we're on pretty even footing when you get to know it. No one we tested it on could tell the difference and when counting any preferences for one or the other, it was pretty much an even split. In fact, we did blind tests with Melodyne and our own Pitch Edit on vocals. i think the essential locks you out of changing anything besides pitch, but it should sound the same.
So until Reason gets VST3 with ARA, pitch correction is it's own process.Īlso, regardless of which version of melodyne you use, it’s the same sound quality, and you simply cannot compare reason pitch edit to melodyne. That's what's happening when you use the VST anyway, albeit a little more automated. Do the corrections there, and export for use in Reason. Bounce those to disk, and load into Melodyne. Record in Reason, edit for the take(s) that I want.
For any real work, I'd rather treat it as its own process. If you change anything with the audio in the host, you have to replay it again. You have to "play" the audio to be tuned into Melodyne, and it makes its own copy of it. I'll also add, that maybe Melodyne can be quickly used as a VST, but without ARA (Audio Random Access) provided by the VST3 host, it feels clunky. Reason's Pitch Editor sounds transparent, as long as you aren't pushing beyond sensible bounds. Reason's Audio Pitch Editor sounds no different than Melodyne, and I've got the latest version of Melodyne Editor.